The Holocaust MOD

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AtlasESG
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Joined: Fri Jul 01, 2016 3:12 am

The Holocaust v1.4 Oppenheimer

Post by AtlasESG » Sun Sep 17, 2023 6:39 pm

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The Holocaust
v1.4 Oppenheimer

-New technological requirements necessary to build civil buildings. Each civil building now requires two buildings of the previous technological level to be built.

-Deployable units now deploy on their own instantly when stationary.

-A countdown has been added to the start of the game, to ensure that all players start at the same time.

-Alliance perks are automatically applied through the Diplomatic Station if playing with allied players.

-New construction system: Buildings are now built with Engineering Trucks automatically.

-New resource delivery system: Production buildings now deliver resources to main buildings.

-Opposite AI mode is now enabled by default.

-New starting option: Random Nation, the player's nation is selected randomly.

-A new APM counter has been added.

-Engineering team can be created from the Barracks.

-Artillery units and strategic bombers deal allied damage.

-Refinery has been combined with the Derrick and Rod Pump in the same building.

-New different anti-aircraft units for each faction:
*USA: Bofors 40mm L/60.
*USSR: M1939 (61-K).
*UK: QF 40mm Mark I.
*NG: Flak 30 2cm.
*JE: Type 96 AAG.
*IK: Breda M35.

-New different AT cannons for each faction:
*USA: M1 57mm.
*USSR: M-42 45mm.
*JE: Type 1 47mm.
*IK: Cannone da 47/32 M35.

-New units of Nazi Germany:
*Panzer III: Light tank.
*Panzer VI Tiger I: Heavy tank.

-Historical accuracy improvements.

-New icons for resources, actions and technologies.

-New architectural styles for Factory.

-The size of all units has been adjusted.

-Units display effect auras when receiving allied buffs.

-2 new songs:
*The attack.
*The great patriotic war.

-New Easter Egg unit (?).

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