Corrupted Warfare v 1.4

Mods Downloads For Rusted Warfare
Post Reply
User avatar
Centurion
Posts: 6
Joined: Sat Jan 13, 2018 7:57 am

Corrupted Warfare v 1.4

Post by Centurion » Thu May 28, 2020 11:14 am

An open space warfare mod, based on the likes of Starcraft, VEGA Conflict and other space RTS games. Two basic resources and four advanced resources for miners to collect for building ships and structures. Currently 3 factions each with their own unique arrays of ships, 3 PvE maps and 2 PvP maps. Join the discord here to give feedback: https://discord.gg/YbPs7SK

|||||||||||||||||||||||
||||| CHANGELOGS: |||||
|||||||||||||||||||||||

Code: Select all

1.4:
* Fixed miner issues with not being able to be commanded
* Added the following ships:
 • Taurus Battleship, a ship with a chaining ray that increases damage the more targets there are
 • Sabbath Battleship, battleship with a phasing capability that forces it into a subdimension, turning invisible and giving it a significant boost in firepower for 1.5 seconds after it leaves it before needing to cooldown for 8 seconds.
 • Redcoat Frigate, a fast pirahna-like ship with light missiles. Has little view range in fog, costs 0 upkeep and is buildable from the mothership. Is about the equivalent of corvettes
* Added death effects for many ships and updated the explosion effects
* All ships drop scrap for the player team that destroyed it, which can be collected upon getting close to it
* AI is more functional when it comes to building different ships, miners, citadels etc., will attempt to build heavier ships if it gets the resources
* Fixes to nano ranges, fog view ranges and other soft stata
* Economy has been updated to be a little more consistent
* Motherships provide a sizable income for helium and hydrogen
* Updated graphics for Libra, Ezra and several other ships and effects
* Leviathan now buildable by Citadel using nano
* Three new defense turrets: Thunder Cannon, Quiver/Wave Driver and updated Trident Missile, added replicator turrets to help with base building
* Tempter Gunship now fires bursts of mines all around it instead of at a single target, acting more as a defensive ship than a hit and run ship
* Apocalypse, Gemini and Eden Motherships have new firing patterns and updated graphics
* Dominator and Executioner both now have short range weapons to help them deal with enemies in their minimum range
* Dominator and Dissonance now have star burst projectiles that can damage multiple enemies and punish larger ships
* Corvettes no longer cost upkeep to build
* Various subtle balance changes and additions across the board

1.3.1:
* Fixed miners not responding to move orders
* Gave both Dissonance and Dominator unique firing patterns
* Added Quiver Driver, Thunder Cannon and updated Trident Missile to be stronger
 • Trident Missile now has minimum range
* Fixed Cerberus not having replicators
* Also fixed all Citadel, Replicator and Mothership fog view ranges and nano ranges
* Eden now has a powerful 7-phase beam that charges the longer it's attacking

1.3.0:
* Added 3 new resource types (Zynthium, Faustal and Segradion), changed the name of Helium to Ylithium and Hydrogen to Norsotium
* Auto repair has been completely removed
* Added bases, structures, miner class ships, and freighters for all 3 factions
* Added an assortment of new ships to use for all 3 factions as well, each should have 5 different kinds of offensive ships at different power levels
* Updated all resource costs and economy is now more stable
* Bases send freighters to and from other bases that generate income
* Added 2 new maps: one survival and one a small PvP map for mobile players and shorter matches
* Updated existing map First Encounter significantly and updated Empire Mode [Large] to have resources and be larger (500x500), more space to maneuver and plan
* Ferrumstar ships are now named mostly after constellations
* All three motherships have their own weapon systems
* AI can be build new bases without issue and expand
* And much more changes and additions all across the board

1.1:
* Mod released
||||||||||||||||||||||||||||
||||| ADDITIONAL INFO: |||||
||||||||||||||||||||||||||||

This mod is designed to be a culmination of all experience gathered working with other mods and combining various unique and interesting code to attempt to make all ships and weapon systems somewhat unique. The AI can play normally, and has been improved since 1.3, but still can have issues building and managing resources. Thus, PvP is kept in mind for this mod and some ships will have actions and firing patterns that encourage manually moving your ships or building structures, and it will not be optimized for the AI.

It's planned to have 12 factions in the end, but it's a slow process to get even 3 done as I personally take my time adjusting every units stats and improving graphics where I see they would need it. There's also some ships or features (Rapture, Nirvana, Matrix and all Softmarl ships etc.) that are unfinished but planned to be released eventually
Attachments
Corrupted Warfare.zip
Main mod download
(10.3 MiB) Downloaded 1284 times
‹‹‹Corrupted Warfare››› developer

Avid mod/RTS enthusiast, concept designer and theorycrafting
WW2 and space mods. Bending the rules of the game engine is my passion

Chinagride
Posts: 69
Joined: Thu Dec 30, 2021 1:54 am

-

Post by Chinagride » Sat Feb 19, 2022 6:50 am

Why do the Cthonics give the impression of a monolithic society? We had discussed small family or clan groupings that compete intensely with each other for limited resources, but now in their "modern age" theyve put most of that behind them. Mostly.

Im not sure how much of that made it into the stickies.

Post Reply