Antpires MOD

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AtlasESG
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Antpires MOD

Post by AtlasESG » Fri May 15, 2020 8:38 pm

✅ Antpires
v1.0 Colonies

-During the seconds it takes to read this single sentence, forty human beings will have been born on the face of the earth and what's more: seven hundred million ants. One hundred million years before us, they already existed, divided into legions, cities and empires, over all the surface of the planet. Ants have created a parallel civilization, built on real kingdoms, getting an art of war, generating awesome evolutions. Now it is your turn to ensure the development and protection of your colony, so that you can, some day, observe how the hundreds of souls that populate it act in perfect coordination. -Created by Essential Strategy.

-6 ant types:

*Collectors: Economic and fast faction.

*Leafcutters: Economic and military faction.

*Carpenters: Builder and fast faction.

*Honeys: Resistant and economic faction.

*Colonizers: Military and reproduction faction.

*Nomadic: Fast and reproduction faction.

-Gameplay Mechanics:

*Reproduction system: Queens reproduce ants with time automatically, player can change the reproduced caste.

*Experience system: Ants get combat experience and get stronger than non experienced ants.

*Evolution system: Each ant type has 3 unique tech upgrades and 3 generic tech upgrades.

*Talent system: While building their colony, players can choose 3 talents per match and combine them to plan strategies or customize factions.

-3 game modes:

*Skirmish: Default mode.

*Conquist: Starting unit. Conquer neutral anthills on pools to reproduce more ants and build structures!

*Nomadic: Starting unit. Fight against neutral units and get more ants!

-Extra content:

*Sandbox Tool: Sandbox unit useful for knowing all mod factions and mechanics.

*Easter Eggs (?): No one knows what could it be.

2 Avilable languages:
*English.
*Spanish.

:arrow: Download:
https://drive.google.com/file/d/1mM5fSH ... p=drivesdk
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AtlasESG
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Re: Antpires v1.1 Castes

Post by AtlasESG » Thu Jun 18, 2020 4:16 pm

✅ Antpires
v1.1 Castes

-Now Queens must wait 7 seconds alive to build Anthills.

-Graphic improvements.

-Now the ant types differ morphologically.

-Fixed the Anthills bug that fired materials such as Wood and Leaves at Spiders.

-Improved AI, now is able to expand and found more than one base.

-The Military Maw upgrade for Colonizer Soldiers now generates less food (0.1>0.05).

-The Deadly Explosion upgrade for Colonizer Breeders now deals more damage (30>50).

-The Stealth upgrade for Leafcutter Breeders now allows them to move underground.

-The Hunting upgrade for Nomadic Soldiers now adds more HP (+50), and is called Shell.

-The Cannibalization upgrade for Nomadic Workers now allows them to build Colony Gates, and is called Nomad Phase.

-Now the different ant types appear in Sandbox mode.

-Now the woodlouses are not edible, but they generate Molasses.

-New resource: Molasses, a food source that is easy to collect.

-Maintenance system has been removed, no Workers are required in Colony for maintenance, and only the exact number of Workers is required to build.

-Food collection rate has been reduced for Honeys (10>6).

-Honey Substitution ability of Breeders now needs more food (85>100) and takes longer to be completed (30s>65s).

-The number of Breeders necessary to improve the reproduction speed has been reduced:
*For the first time reduction (-2s): 8 Breeders in Colony.
*For second time reduction (-2s): 15 Breeders in Colony.
This change also affects the reproduction speed of the Nomads.

-A special resource system has been added for certain maps where no food appeared at all player start points.

-New building: Deep Gate, building that allows the production of special units.

-New unit for all factions: Bachaco, powerful unit with area damage and reduced damage to buildings, available at the Deep Gates.

-New technological research: Combat Specialization, allows creating Bachacos.

-The Collector Militia upgrade for Collector Soldiers allows them to collect food without having to take it to base.

-The Regenerative Saliva upgrade for Carpenter Breeders now allows them to heal damaged buildings, and is called Salivary Coverage.

-Now Spiders do not move if they are attacking.

-New unit for all factions: Male, unit capable of flying temporarily, available at the Deep Gate.

-New technological research: Flyers, allows creating Males.

-Now Queens can be transported by external buildings.

-New icons for all building actions.

-Now the Antpires start guide is also shown in the Anthills.

-Food spawn rate has been improved on most maps.

-Now ants are improved outside of Colony in real time.

:arrow: Download:
https://drive.google.com/file/d/1oPI-F7 ... p=drivesdk
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Antpires v1.2 Kingdoms

Post by AtlasESG » Sat Feb 13, 2021 11:21 pm

✅ Antpires
v1.2 Kingdoms

-The resource spawn system has been improved, with more resources and less lag.

-Graphics for external buildings have been improved.

-Names of resources have been translated into Spanish.

-Descriptions of many units, buildings and actions have been improved.

-Now only Leafcutter Workers can collect leaves.

-Now only Carpenter Workers can collect wood.

-Now Workers of all factions show all the resources collected.

-3 new ambient songs added.

-Costs and creation times of some technologies of the Evolution Chamber have been adjusted.

-Now Bachacos are called Supersoldiers.

-New neutral unit: Butterfly, fly across the map until attacked. Its corpse is a food source.

-New aggressive building: Termite Mound, generates melee and ranged termites, generates termite larvae if destroyed (food).

-Sandbox tool added to the mod, useful for correcting bugs and knowing all factions.

-Ant death images have been removed to improve performance.

-Building prices have been adjusted.

-New generic technology: Acid Expelling, allows you reproducing Gunners.

-New generic unit: Gunner, soldier ant with acid ranged attack.

-New experience system for all ants:
*Melee Resistance Bonus: +50% resistance against melee attacks. Requires withstanding 15 melee hits.
*Ranged resistance bonus: +50% resistance against ranged attacks. Requires withstanding 20 ranged hits.
*Melee Attack Bonus: +100% Melee Attack Damage. Requires attack 20 times.
*Ranged Attack Bonus: +100% Ranged Attack Damage. Requires attack 30 times.
*HP regeneration bonus: +1HP regeneration per second. Requires withstanding 35 melee hits or 50 ranged hits.
-Any ant and termite can acquire these bonuses while fighting against other insects.
-Combat bonuses are permanent on surface, but are removed when ants enter to colony.
-These bonuses give more importance to unit micromanagement and to the aggressive units, for a higher quality gameplay.

-A Honey faction buff has been changed (Regeneration without enough food > +30% HP for all units).

-Various loading and copying systems have been improved to improve mod loading speed and performance.

-Now buildings placed in Sandbox change to the corresponding team faction.

-New mod description.

-New technology: Inherited Skills, allows reproducing special ants.

-New Collector ant: Bulldog Ant, special supersoldier with high attack speed and knockback effect.

-New Leafcutter ant: Bullet Ant, soldier with great attack damage and movement speed.

-New Carpenter ant: Turtle Ant, soldier with area damage and great resistance.

-New Honey ant: Wineskin Ant, worker capable of collecting food directly and multiplying it by 5, can heal ally ants very fast.

-New Colonizer ant: Proslavery Ant, soldier with great attack speed capable of enslaving enemy ants.

-New Nomadic ant: Legionary Ant, supersoldier with great attack damage and extra damage against structures.

-Now all ants are produced in Anthills.

-The reproduction system has been redesigned, it is now more organic and faster:
*Now all ants take the same time to be created (15 seconds maximum, 5 seconds minimum).
*Now each ant type has different food consumption (Worker: 2, Breeder: 4, Soldier: 6, Gunner: 8, Supersoldier: 10, Male: 12, Special: 14-18).
*Now each Colony Breeder reduces reproduction time by 1 second, spawn time can be reduced to 5 seconds.

-A Nomad faction buff has been changed (Improved reproduction with fewer honeys > +1s reproduction speed).

-New resource: DNA, special resource used for upgrades and evolutions.

-Now Evolution Chamber generates DNA slowly, and more than one can be built.

-New underground structure: Breeding Chamber, extends population capacity of colony and shows the current population capacity, it can be improved.

-New population system: Now every ant occupies 1 space in colony.
*Anthills add +15 population capacity and Breeding Chambers add +20/30/40 depending on their level.
*If there is not enough population space, Queens stop reproduction.
*The maximum population limit is 175.

-Resource collection speeds have been adjusted.

-New underground structure: Storage Chamber, extends colony resource storage capacity and shows the current storage capacity, can be improved.

-New storage system: Now there is an expandable limit of food storage.
*At the start there is a limit of 40 and Storage Chambers add +40/60/80 storage depending on their level.
*If the storage limit is exceeded, food begins to be lost.
*This limit does not affect other resources such as leaf and wood.

-Mod help guide has been improved.

-Now subterranean structures can only be built from Anthills.

-Now all factions have design differences in external buildings.

-Improved general effects.

-New neutral unit: Bee, fly around the map until attacked. It attacks if disturbed, its corpse is a food source.

-New neutral unit: Wasp, fly around the map until attacked. It attacks if disturbed, its corpse attracts other wasps to the place.

-New food source: Blueberries, 60 food with slow harvest rate.

-New talent system: Now each player can choose 3 talents per game in Evolution Chambers.
*Level 1 talents (available with 3 or more structures): Collection, Space, Defense.
*Level 2 talents (available with 5 structures or more): Construction, Experience, Succession.
*Level 3 Talents (available with 7 or more structures): Domestication, Breeding, Regeneration.
-Talents give small perks to players at no cost.
-Anthills doesn't count as structures to get talents.
-Player can decide to obtain talents of the same level or of different levels.
-Talents allow players to better adapt to adverse situations or to perfect strategies with specific factions.
-Talents enrich gameplay by making each game and each faction different each time.

-Many improved sound effects.

-New game mode: Conquest, starting with a Colony Gate and 5 workers, there are conquerable anthill in resource pools, Queens cannot be reproduced.

-New game mode: Nomad, starting with 2 soldiers, 2 gunners and 2 supersoldiers, there are no structures, eliminating enemy insects grants more ants, Nomad faction by default.

-New Easter Egg unit (?).

DOWNLOAD
https://drive.google.com/file/d/1nSgaE3 ... p=drivesdk
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Re: Antpires MOD

Post by AtlasESG » Thu May 13, 2021 10:55 pm

✅ Antpires
v1.2.1 Kingdoms - Balance Patch

-Buff for the Supersoldier, damage increased (25>30). Experience reductions removed.

-Buff for the Bulldog Ant, damage increased (+5).

-Bugs in game modes have been fixed and improved:
*Now start with +60 Food and +9 Workers in Conquest mode.
*Now start with a Colony Gate in Nomad mode and is no longer lost when starting the game.

-Anthill, Breeding Chamber and Storage Chamber actions have been adjusted, so that they are activated with a single touch.

DOWNLOAD
https://drive.google.com/file/d/1ZgAaWF ... p=drivesdk
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Antpires v1.2.2 Kingdoms

Post by AtlasESG » Sun May 16, 2021 3:40 pm

✅ Antpires
v1.2.2 Kingdoms - Balance Patch #2

-Buff to the Supersoldier, HP increased (350>400).

-Buff to the Pro-slavery Ant, damage increased (8>14).

-Buff to the Defense talent, Workers in colony can repair structures passively.

-Nerf to the Turtle Ant, damage reduced (10>8), attack speed reduced (-40).

-Nerf to the Gunner, damage reduced (8>6), movement speed reduced (1>0.8 ).

-Honey Breeder goddess bug has been fixed.

-The cost in ants of all structures has been reduced.

-The collection rate of all resources has been slightly reduced.

-The price of all evolutions has been slightly reduced.

DOWNLOAD
https://drive.google.com/file/d/1YiUwxc ... p=drivesdk
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Antpires v1.3.1 Force of Nature

Post by AtlasESG » Sun Sep 17, 2023 6:34 pm

✅ Antpires
v1.3 Force of Nature

-New climate system, 4 different climates that affect the game environment.

-Resources are infinite, regenerate randomly depending on climate.

-New block building system.

-10 New ant species:
*Attus Caxden.
*Myrmesieh.
*Acrospinosus.
*Myrmecanus.
*Eccittomin.
*Parpus Balatta.
*Sopsis Invictus.
*Laza Nigor.
*Careversus.
*Camp Brinus.

-Improved experience system: Now there are 3 experience levels for each branch.

-Improved talent system: Now they work like missions.

-10 New generic talents.

-All mod ambient songs have been replaced.

-New game mode: Ranked (See Discord server for more information).

-New game mode: Custom Faction.

-7 New structures:
*Tunnel.
*Queen Chamber.
*Construction Chamber.
*Military Chamber.
*Guard Chamber.
*Crop Chamber.
*Honey Chamber.
*Aphid Chamber.

-1 New caste:
*Princess.

-1 New neutral structure:
*Plant.

-7 New neutral insects:
*Aphid: Passive insect. Generates molasses over time, can be moved with Workers. Present with all climates.
*Ladybug: Passive insect. Attacks if disturbed and intimidated. Present with fresh climate.
*Beetle: Passive insect. Attacks if disturbed only. Present with fresh and mild climate.
*Scorpion: Aggressive insect. Causes area damage. Present with warm climate.
*Roach: Passive insect. Flies if disturbed. Present with Mild climate.
*Mole Cricket: Passive insect. Attacks if disturbed only. Area damage with knockback. Present with cold climate.
*Silverfish: Aggressive insect. Has a chance to appear when building chambers. Present with all climates.

-Anthill shows the chosen faction with its perks.

-Visual HP indicators added to chambers.

-Graphic scale adjustments in some units.

-Antennas added to all ants.

-New resource icons.

-New faction icons.

-Slightly improved effects.

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