Mulitplayer problem

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Delaware
Posts: 19
Joined: Wed Mar 16, 2016 3:56 am

Mulitplayer problem

Post by Delaware » Tue Sep 13, 2016 2:53 pm

There should be a way to kick a single player left in the game to free the server. Most of the time 25% or so of the servers are taken because a player is still in game even though the game is over. Here's an example pic.

Why not automatically kick everyone from game once the game ends?!
Attachments
Screenshot_20160913-104700-picsay.png

killroy333
Posts: 214
Joined: Thu Feb 27, 2014 1:04 pm

Re: Mulitplayer problem

Post by killroy333 » Tue Sep 13, 2016 8:19 pm

+
SORRY FOR BAD ENGLISH

BHT
Posts: 4
Joined: Thu Sep 15, 2016 9:06 am

Re: Mulitplayer problem

Post by BHT » Thu Sep 15, 2016 9:15 am

I still don't know how to create a server
Sorry, my English is not very good.

Delaware
Posts: 19
Joined: Wed Mar 16, 2016 3:56 am

Re: Mulitplayer problem

Post by Delaware » Fri Sep 16, 2016 11:31 pm

Any response to this? Currently trying to play online and most are stuck with 1/8 players. This is a real issue. Auto-boot the last player to free up servers please.

Delaware
Posts: 19
Joined: Wed Mar 16, 2016 3:56 am

Re: Mulitplayer problem

Post by Delaware » Fri Sep 16, 2016 11:34 pm

13 battle rooms, 9 are at 1/8 making them useless right now ATM...
Attachments
Screenshot_20160916-193216.png

Delaware
Posts: 19
Joined: Wed Mar 16, 2016 3:56 am

Re: Mulitplayer problem

Post by Delaware » Sun Oct 02, 2016 6:40 am

Bump

killroy333
Posts: 214
Joined: Thu Feb 27, 2014 1:04 pm

Re: Mulitplayer problem

Post by killroy333 » Sun Oct 02, 2016 3:00 pm

Delaware wrote:Bump

Doot doot
SORRY FOR BAD ENGLISH

Delaware
Posts: 19
Joined: Wed Mar 16, 2016 3:56 am

Re: Mulitplayer problem

Post by Delaware » Tue Oct 04, 2016 11:56 pm

Bump bump bump

luke
Site Admin
Posts: 235
Joined: Wed Jun 27, 2007 9:33 am

Re: Mulitplayer problem

Post by luke » Tue Oct 18, 2016 12:23 pm

1.06 will kick players off dedicated servers after 5 mins if only 1 player is in game. Let me know if you guys still have issues, 1.06 uses less memory too so I can run more servers :)

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